Finally set up my work flow and blog. Scene was created in less than 5 minutes (with lightmaps baked in)
Click below to gain keyboard focus (wsad/cursor controls) or to install the unity web player.
Finally set up my work flow and blog. Scene was created in less than 5 minutes (with lightmaps baked in)
Click below to gain keyboard focus (wsad/cursor controls) or to install the unity web player.
Blender, Cheetah3d, Collada, DeleD, FBX, Unity3d
This entry was posted on January 3, 2010, 8:50 am and is filed under Cheetah3d, DeleD, Unity3d. You can follow any responses to this entry through RSS 2.0. You can leave a response, or trackback from your own site.
Fusion theme by digitalnature | powered by WordPress
Entries (RSS) and Comments (RSS) ^
#1 by Jimmy on January 18, 2010 - 10:38 pm
Hello, my name is Jimmy and I’d love to know how you got DeleD light maps to work in unity. I have been having quite a large amount of trouble.Thanks
#2 by admin on January 19, 2010 - 4:52 am
Hi Jimmy, They aren’t really DeleD’s lightmaps- they are Cheetah3D’s lighting baked into the mesh made in DeleD.
Workflow: DeleD (geometry) -> fbx -> Cheetah3D (lightmap baking)-> Unity
#3 by Jimmy on January 22, 2010 - 8:34 pm
Ah alright….. I’ve been trying to get DeleD’s lightmaps working for me but it’s been hell. Maybe I’ll just have to use another program from lightmapping